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Bzflag timelimit plugin
Bzflag timelimit plugin




bzflag timelimit plugin

* Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone * Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser * Change default settings to better suit first time players - Scott Wichser * Remove ineffective performance tests and just default to "modern" settings - Scott Wichser

BZFLAG TIMELIMIT PLUGIN FREE

* Add the Open Free For All mode to the Start Server menu - Scott Wichser * Sort locally discovered servers to the top of the server list - Scott Wichser * Use a greyscale color scale based on relative height when colored radar shots are disabled - Alfredo Tupone * Add Slovak translation - Jose Riha, Scott Wichser * Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine * Improve vsync settings with SDL2 - Joshua Bodine * Don't allow hunt to be used when not connected to a server - Zehra * Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez * Radar size and console height are controlled with BZDB variables - The Noah * Removal of never used logic for expiring builds - Zehra * Only perform texture conversion to internal format once - Alfredo Tupone, Scott Wichser * Significantly improve platform-dependent header imports - Jim Melton * Fix NetHandler compiler errors on Alpine Linux - Jim Melton * Add bz_getSpawnPointWithin to API - Vladimir Jimenez * Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez * Reorganization of the menus to improve usability - Scott Wichser

bzflag timelimit plugin

* Fix the backspace key not working on the bzadmin Curses menu. * Fix solo bots being kicked when rejoining to a server. * Send active autopilot statuses to a joining player.

bzflag timelimit plugin

* Local shotID was not being set in bz_eShotFiredEvent. * The playHistoryTracker plugin now tracks kills correctly. * Fix many issues with SDL 2 window management. Fix obsolete-suse-version-check warning Fix encoding of rc.bzflagserver, changed to UTF8 * Do not explicitly link to X11 when using SDL * Work around an SDL 2.0.20 event handling regression * Announce who adjusted the countdown with /modcount * Don't crash when removing the BZFS Cron server-side player BuildRequre sdl2 stuff via pkgconfig(*). * Fixed the Machine Gun firing continuously when the mouse wheel * Fixed a regression that caused some textures to render skewed. * Positional audio in observer mode now uses the camera direction Use of 3D graphics (OpenGL), a fast CPU or a supported 3D video card isįind server maps in /usr/share/bzflag/maps. Summary: 3D Networked Multiplayer Tank Battle GameīZFlag is a 3D multiplayer tank battle game that allows users to playĪgainst each other in a networked environment. Bzflag-2.4.26-bp155.1.4 RPM for x86_64 From OpenSuSE Leap 15.5 for x86_64 Name: bzflagĭistribution: SUSE Linux Enterprise 15 SP5






Bzflag timelimit plugin